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Author Topic: Patch notes  (Read 2899 times)
Hottihealer
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« on: April 06, 2009, 04:19:10 PM »

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html


link for quick reference.

Lots of changes coming up.


I did not see a link to this anywhere else. if so i will delete.
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Kith
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« Reply #1 on: April 06, 2009, 04:49:29 PM »

"Loot from clams now stacks correctly!"

My prayers have been answered!!


Any idea when this was posted?  Last I had heard, they had removed the changes to ammo due to issues with game mechanics.  Can't say that I am a fan of most of the hunter changes, but who knows what will make it off the PTR.
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Hottihealer
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« Reply #2 on: April 06, 2009, 05:04:11 PM »

Grabbed it off the W.O.W. website this morning, cant find a newer one.
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Redbear8
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« Reply #3 on: April 06, 2009, 05:15:25 PM »

mmochampion stays pretty on top of all changes and updates.
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« Reply #4 on: April 06, 2009, 05:26:09 PM »

Someone copy and paste the hunter changes, GM blocks anything related to WoW.
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Hottihealer
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« Reply #5 on: April 06, 2009, 05:28:26 PM »

 Hunters

    * Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
    * Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
    * Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
    * Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
    * Disengage: Cooldown increased by 5 seconds.
    * Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
    * Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
    * Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
    * Talents
          o Beast Mastery
                + Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.
                + Improved Aspect of the Hawk now has a new spell effect.
          o Marksmanship
                + Chimera Shot: Mana cost reduced from 16% to 12%.
                + Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
                + Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
                + Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
                + Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
                + Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
                + Silencing Shot: No longer on the global cooldown.
                + Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
          o Survival
                + Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
                + Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
                + Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
                + Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
                + New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.
                + T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
                + Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
                + Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
                + Improved Wing Clip: This talent has been removed.
                + Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
          o Pets
                + Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
                + Cornered: The critical strike reduction when this ability is active has been increased.
                + Feeding Frenzy increased to 8/16% damage up from 6/12%.
                + Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
                + Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
                + Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
                + Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
                + Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
                + New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
                + New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
                + Roar of Sacrifice can be used on the hunter only.
                + Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
                + Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
                + Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
                + New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
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JesterDTM
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« Reply #6 on: April 06, 2009, 10:43:12 PM »

-10% Fury DW Titan's grip.. hrm, how's Arms these days?
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Ellanorah
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« Reply #7 on: April 08, 2009, 10:06:52 AM »

hmm warlocks...

"Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard. "

thats kinda confusing...
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Redbear8
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where's the honey?


« Reply #8 on: April 08, 2009, 12:50:29 PM »

Jut means you'll get soul shards a lot faster
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« Reply #9 on: April 08, 2009, 10:57:17 PM »

Double Woot on MM getting a buff.  Double bleh on Disengage and frost trap getting downed.  Seriously, do they watch what I do in PVP and just nerf whatever cool new thing I do?  My /cast frost trap, /cast disengage macro was all the rage at AB_Con 2008.
Let's just see how much goes through and if the programmers get their precious little puppy back.
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